

While it stretches the fiction to fit the format, these new enemies ensure more variety, and as such they're a welcome addition.

It's forgivable because, like Spartan Assault, this is set in a combat simulator and presents a "what if" scenario for players to contemplate. Their inclusion here muddies the timeline somewhat, as this game starts off during the Covenant attack on New Mombasa that fans will know takes place during Halo 2. The most notable improvement comes from the addition of the Prometheans, the alien race introduced in Halo 4. This doesn't have a huge impact in-game, but it's nice to see that 343i and Vanguard Games have listened to feedback. It makes for a cleaner, more complete experience. For starters the needless microtransactions that plagued the original have been ripped out. The formula has been improved in some key areas. Spartan Strike, the recently released sequel, is most certainly an improvement on that first offering, although once it was finished we were left with much the same feeling, that perhaps it might have been better.

Halo: Spartan Assault launched not long after the Xbox One, and it was a solid twin-stick shooter that made good use of the Halo IP, even if it ultimately failed to dazzle.
